fix(gui): add window dragging, PS/2 keyboard input, fix cursor teleportation and boost responsiveness
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@@ -78,10 +78,10 @@
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*====================*/
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/*Default display refresh period. LVG will redraw changed areas with this period time*/
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#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
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#define LV_DISP_DEF_REFR_PERIOD 12 /*[ms] (~80 FPS)*/
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/*Input device read period in milliseconds*/
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#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
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#define LV_INDEV_DEF_READ_PERIOD 10 /*[ms] (100 Hz polling)*/
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/*Use a custom tick source that tells the elapsed time in milliseconds.
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*It removes the need to manually update the tick with `lv_tick_inc()`)*/
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