fix(gui): add window dragging, PS/2 keyboard input, fix cursor teleportation and boost responsiveness
This commit is contained in:
+20
-13
@@ -74,25 +74,32 @@ impl MouseState {
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let raw_dx = self.packet[1];
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let raw_dy = self.packet[2];
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// Discard invalid overflow packets (bit 6 = X overflow, bit 7 = Y overflow)
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if (flags & 0xC0) != 0 {
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return;
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}
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// Buttons: bit 0 = Left, bit 1 = Right, bit 2 = Middle
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self.buttons = (flags & 0x07) as u32;
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// X offset with 9-bit sign extension
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let mut dx = raw_dx as i32;
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if (flags & 0x10) != 0 {
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dx |= !0xFF; // sign extend negative
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}
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// 8-bit signed two's complement deltas
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let mut dx = raw_dx as i8 as i32;
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let mut dy = raw_dy as i8 as i32;
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// Y offset with 9-bit sign extension (PS/2 Y points upwards, screen points downwards)
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let mut dy = raw_dy as i32;
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if (flags & 0x20) != 0 {
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dy |= !0xFF; // sign extend negative
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}
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// Strict delta clamping to prevent cursor jumps/teleportation at screen edges
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if dx > 60 { dx = 60; }
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if dx < -60 { dx = -60; }
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if dy > 60 { dy = 60; }
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if dy < -60 { dy = -60; }
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self.x += dx;
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self.y -= dy; // Invert Y for screen coordinates
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// Smooth pointer scaling (responsive feel)
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let step_x = if dx.abs() > 3 { dx * 3 / 2 } else { dx };
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let step_y = if dy.abs() > 3 { dy * 3 / 2 } else { dy };
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// Clamp to screen boundaries
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self.x += step_x;
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self.y -= step_y; // Invert Y for screen coordinates
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// Clamp strictly to screen boundaries
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if self.x < 0 { self.x = 0; }
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if self.x >= self.max_x { self.x = self.max_x - 1; }
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if self.y < 0 { self.y = 0; }
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+2
-2
@@ -78,10 +78,10 @@
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*====================*/
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/*Default display refresh period. LVG will redraw changed areas with this period time*/
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#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
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#define LV_DISP_DEF_REFR_PERIOD 12 /*[ms] (~80 FPS)*/
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/*Input device read period in milliseconds*/
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#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
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#define LV_INDEV_DEF_READ_PERIOD 10 /*[ms] (100 Hz polling)*/
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/*Use a custom tick source that tells the elapsed time in milliseconds.
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*It removes the need to manually update the tick with `lv_tick_inc()`)*/
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+95
-15
@@ -3,6 +3,8 @@
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* Windows / KDE-inspired Desktop Environment powered by LVGL v8.3.
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* Features:
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* - Custom 16x24 high-contrast hardware arrow cursor on lv_layer_sys()
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* - Window dragging by titlebar with smooth clamping
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* - Full PS/2 keyboard integration for typing in terminal
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* - Bottom Taskbar with Start Menu, Running App tabs & System Tray
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* - Interactive Terminal (Console) application with real system commands
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* - Task Manager with real-time CPU chart & thread table
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@@ -26,8 +28,11 @@ extern "C" {
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// Framebuffer and display driver structures
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static fb_info_t g_fb = {0, 0, 0, 0, 0};
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static lv_disp_drv_t g_disp_drv;
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static lv_indev_drv_t g_indev_drv;
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static lv_indev_drv_t g_mouse_indev_drv;
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static lv_indev_drv_t g_kbd_indev_drv;
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static lv_indev_t *g_mouse_indev = NULL;
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static lv_indev_t *g_kbd_indev = NULL;
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static lv_group_t *g_input_group = NULL;
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// Double-buffering: 40-row raster bands
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#define BUF_HEIGHT 40
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@@ -94,6 +99,29 @@ static void mouse_read_cb(lv_indev_drv_t *drv, lv_indev_data_t *data) {
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data->state = (mouse.buttons & 1) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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}
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// Keyboard read callback: queries microkernel SYS_KEY_READ
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static void keyboard_read_cb(lv_indev_drv_t *drv, lv_indev_data_t *data) {
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(void)drv;
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uint64_t ch = 0;
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register uint64_t rax __asm__("rax") = SYS_KEY_READ;
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__asm__ volatile("syscall" : "=a"(ch) : "a"(rax) : "rcx", "r11", "memory");
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if (ch != 0) {
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data->state = LV_INDEV_STATE_PRESSED;
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if (ch == '\r' || ch == '\n') {
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data->key = LV_KEY_ENTER;
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} else if (ch == '\b' || ch == 127) {
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data->key = LV_KEY_BACKSPACE;
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} else if (ch == 27) {
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data->key = LV_KEY_ESC;
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} else {
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data->key = (uint32_t)ch;
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}
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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}
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// Initialize the 16x24 classic Windows / KDE arrow cursor
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static void init_cursor_bitmap() {
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static const char *pattern[CURSOR_H] = {
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@@ -152,6 +180,28 @@ static void init_cursor_bitmap() {
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g_cursor_dsc.data = (const uint8_t *)g_cursor_map;
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}
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// Window drag callback: dragging by titlebar smoothly moves window
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static void win_drag_event_cb(lv_event_t *e) {
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lv_obj_t *win = (lv_obj_t *)lv_event_get_user_data(e);
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lv_indev_t *indev = lv_indev_get_act();
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if (!indev || !win) return;
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lv_point_t vect;
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lv_indev_get_vect(indev, &vect);
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lv_coord_t x = lv_obj_get_x(win) + vect.x;
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lv_coord_t y = lv_obj_get_y(win) + vect.y;
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// Clamp window to stay within visible screen area
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if (x < 0) x = 0;
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if (x > 1280 - 100) x = 1280 - 100;
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if (y < 0) y = 0;
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if (y > 800 - 80) y = 800 - 80;
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lv_obj_set_pos(win, x, y);
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lv_obj_move_foreground(win);
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}
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// Window toggle helper (show/hide and bring to foreground)
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static void toggle_window(lv_obj_t *win) {
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if (lv_obj_has_flag(win, LV_OBJ_FLAG_HIDDEN)) {
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@@ -195,8 +245,10 @@ static void win_close_btn_event_cb(lv_event_t *e) {
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// Window click focus
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static void win_focus_event_cb(lv_event_t *e) {
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lv_obj_t *win = lv_event_get_target(e);
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lv_obj_t *win = (lv_obj_t *)lv_event_get_user_data(e);
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if (win) {
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lv_obj_move_foreground(win);
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}
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}
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// Safe system poweroff
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@@ -210,6 +262,10 @@ static void poweroff_event_cb(lv_event_t *e) {
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static void execute_console_command(const char *cmd) {
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if (!cmd || !g_txt_term_output) return;
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// Strip leading / trailing whitespace
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while (*cmd == ' ') cmd++;
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if (!*cmd) return;
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char buf[512];
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snprintf(buf, sizeof(buf), "\nroot@opencoreC:~# %s\n", cmd);
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lv_textarea_add_text(g_txt_term_output, buf);
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@@ -310,7 +366,7 @@ static void console_chip_event_cb(lv_event_t *e) {
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execute_console_command(cmd);
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}
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// Console input submit callback
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// Console input submit callback (triggered by Run button or Enter key)
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static void console_submit_event_cb(lv_event_t *e) {
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(void)e;
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const char *text = lv_textarea_get_text(g_ta_term_input);
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@@ -346,7 +402,7 @@ static void ping_btn_event_cb(lv_event_t *e) {
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}
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}
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// Create a modern styled window with title, minimize, and close buttons
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// Create a modern styled window with title, minimize, close buttons, and titlebar dragging
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static lv_obj_t *create_styled_window(lv_obj_t *parent, const char *title, int32_t w, int32_t h, int32_t x, int32_t y) {
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lv_obj_t *win = lv_win_create(parent, 38);
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lv_obj_set_size(win, w, h);
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@@ -366,6 +422,10 @@ static lv_obj_t *create_styled_window(lv_obj_t *parent, const char *title, int32
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lv_obj_set_style_border_width(header, 1, 0);
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lv_win_add_title(win, title);
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// Make titlebar draggable to move window!
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lv_obj_add_flag(header, LV_OBJ_FLAG_CLICKABLE);
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lv_obj_add_event_cb(header, win_drag_event_cb, LV_EVENT_PRESSING, win);
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// Window controls
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lv_obj_t *btn_min = lv_win_add_btn(win, LV_SYMBOL_MINUS, 28);
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lv_obj_set_style_bg_color(btn_min, lv_color_hex(0x334155), 0);
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@@ -376,7 +436,7 @@ static lv_obj_t *create_styled_window(lv_obj_t *parent, const char *title, int32
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lv_obj_add_event_cb(btn_close, win_close_btn_event_cb, LV_EVENT_CLICKED, win);
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// Allow clicking window to bring to front
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lv_obj_add_event_cb(win, win_focus_event_cb, LV_EVENT_PRESSED, NULL);
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lv_obj_add_event_cb(win, win_focus_event_cb, LV_EVENT_PRESSED, win);
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return win;
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}
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@@ -463,6 +523,14 @@ static void create_desktop_environment() {
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lv_obj_set_style_bg_color(g_ta_term_input, lv_color_hex(0x1a2233), 0);
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lv_obj_set_style_border_width(g_ta_term_input, 0, 0);
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lv_obj_set_style_text_color(g_ta_term_input, lv_color_hex(0xffffff), 0);
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// Bind Enter key event
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lv_obj_add_event_cb(g_ta_term_input, console_submit_event_cb, LV_EVENT_READY, NULL);
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// Add to input group for direct keyboard typing
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if (g_input_group) {
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lv_group_add_obj(g_input_group, g_ta_term_input);
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lv_group_focus_obj(g_ta_term_input);
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}
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lv_obj_t *btn_run = lv_btn_create(input_cont);
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lv_obj_set_size(btn_run, 95, 32);
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@@ -897,28 +965,40 @@ int main() {
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lv_disp_drv_register(&g_disp_drv);
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// 4. Register Hardware PS/2 Mouse Input Driver
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lv_indev_drv_init(&g_indev_drv);
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g_indev_drv.type = LV_INDEV_TYPE_POINTER;
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g_indev_drv.read_cb = mouse_read_cb;
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g_mouse_indev = lv_indev_drv_register(&g_indev_drv);
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lv_indev_drv_init(&g_mouse_indev_drv);
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g_mouse_indev_drv.type = LV_INDEV_TYPE_POINTER;
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g_mouse_indev_drv.read_cb = mouse_read_cb;
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g_mouse_indev = lv_indev_drv_register(&g_mouse_indev_drv);
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// 5. Build the Windows / KDE Desktop Environment
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// 5. Register Hardware PS/2 Keyboard Input Driver
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lv_indev_drv_init(&g_kbd_indev_drv);
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g_kbd_indev_drv.type = LV_INDEV_TYPE_KEYPAD;
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g_kbd_indev_drv.read_cb = keyboard_read_cb;
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g_kbd_indev = lv_indev_drv_register(&g_kbd_indev_drv);
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// Default focus group for keyboard input
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g_input_group = lv_group_create();
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lv_indev_set_group(g_kbd_indev, g_input_group);
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lv_group_set_default(g_input_group);
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// 6. Build the Windows / KDE Desktop Environment
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create_desktop_environment();
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printf("[GUI-SERVER] Windows/KDE Desktop UI Initialized. Entering Compositor Event Loop.\n");
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// 6. Compositor Event Loop
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// 7. Compositor Event Loop
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uint32_t tick_counter = 0;
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while (1) {
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lv_task_handler();
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lv_tick_inc(5);
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lv_tick_inc(10);
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tick_counter++;
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if (tick_counter % 100 == 0) { // Every ~500ms
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if (tick_counter % 50 == 0) { // Every ~500ms
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update_live_metrics();
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}
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// Delay ~5ms (cooperative time slice yield)
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for (volatile int d = 0; d < 30000; d++);
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// Cooperative yield to microkernel scheduler for snappy, silky smooth interaction
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register uint64_t rax __asm__("rax") = SYS_THREAD_YIELD;
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__asm__ volatile("syscall" : "+r"(rax) : : "rcx", "r11", "memory");
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}
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return 0;
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